Friday, October 5, 2018

Nintendo Bible: Endgame/Why I Love The Legend Of Zelda Ocarina Of Time

You all thought I was done... Well, you were right. I am one hundred and ten percent done with anything and everything having to do with whatever Nintendo Bible was. This is, if anything, a definite, concrete conclusion to Nintendo Bible. The end. The Finale.

Before I begin the end, allow me to share an update as to where I have found myself in life beyond Nintendo Bible. Allow me to preface this by saying that I am well aware that there are no devout fans of this blog waiting with baited breath for me to inform them as to where I have been for the past few years. No one cares. Hell, no one's even listening. That's perfectly fine. Those reading this have more than likely never even visited this blog before, as there aren't really any subscribers last I checked the stats. If that is the case, which it more than likely is, welcome. This is my cesspool of poorly written video game reviews from when I was in middle school. Wipe your feet, come on in.

As to where I've ended up; I am an actor. I was beginning to dabble in it professionally around the time of starting this blog actually, now it is essentially my profession. I am also an up-and-coming playwright (if I may say so). Over the years, I've discovered a deep love for creating characters and telling stories in new and interesting ways. And in a weird way, I have Nintendo Bible to thank for that. This blog was a space for me to nurture my writing skills (which were not good back then mind, you) and set me on a journey to discover my voice as a writer. A journey that I am still on today, and likely will be on for years to come.

As I've been on that journey of trying new things with writing and learning about myself as an actor, writer, and human being, I've constantly come back to this blog. What was this thing that I poured my heart and soul into for a good couple of years? It's always been a strange anomaly among all the creative endeavors that I've embarked on in my life. One that I'd honestly rather forget. So then why do I keep coming back to it? Why am I repulsed at the thought of it, yet thankful that it happened? I don't know. But what I do know, is that for my own sanity there needs to be an end. So that's what this is. If this final post is anything, it's a sort of exorcism of all the thoughts that remain in my head of this... Strange, strange blog.

So, now that that's out of the way,
Back to business as usual.
Here it is. The final post, the last review, the true, definite end of an era.

Nintendo Bible: Endgame.

...That sounds pretty cool.


Why I Love The Legend Of Zelda: Ocarina Of Time

There are three things that I love above all things in this world.

Theater,
Batman,
And The Legend of Zelda.

There is nothing more serene to me in the world than the sound of those clopping horse hooves and the rolling of that first deep, warm piano chord in the start screen of The Legend of Zelda: Ocarina of Time. Now, of course, this game hasn't exactly aged well. A controversial statement, but true. I'm not going to tackle that kind of thing here. If you're looking for that, I suggest Egoraptor's "Sequelitis" video about the jump from Link to the Past to Ocarina of Time. He makes the point infinitely better than I ever could. This isn't a review, critique, anything like that, this is simply an explanation as to why I love this game.

I love Zelda: Ocarina of Time because it is what it is outside of the magic and monsters in the most beautiful way. Imperfections and all. This might be on the melodramatic side, but I am an actor, so...

Ocarina of Time is an epic story that doesn't feel the need to rush itself to get the player to the bits of action. It paces itself as slowly as it needs to in order to set up its story the way that it needs to be set up, an arguably poor choice from the perspective of game design, but a smart one from a storytelling standpoint. There is plenty of action, so many cherished memories lie within the walls of the unique boss rooms, dungeons, and caverns scattered throughout the Kingdom of Hyrule. However, there are just as many, if not more memorable moments where there aren't life or death circumstances.

There are moments in Ocarina of Time that are so human, so relatable, that you can't help but gain an emotional attachment to the characters.

Because in THEM,
You see YOURSELF.

This is, at least in my opinion, why so many people still hold this game so dearly to their hearts, despite how poorly it may have aged. Because we played it when we were children, we made so many memories of traveling through lush fields, battling larger-than-life monsters, and experiencing this story, the fun that we had will always be available at the flip of that dusty "on" switch on our Nintendo 64s.

But think about it,
The characters we met,
The things they said,
How much of it did we really understand then?
And how much of it do we really understand now?

I think that's the key to why our (I'm using the royal "our" and "we" even though I really mean "my") regard for this game grows stronger as we grow older.

As we, like Link, experience the adventures of life, people coming and going, new and exciting things, we gain an understanding of what he and the characters he meets were experiencing in the game.

Not in the literal sense, of course, we don't understand their situations. I've never met someone who had to deal with the problem of how to get a giant lizard out of the cavern that they eat rocks out of.

But, if you find such a person, let me know. I have... So many questions for them.

Obviously, I mean their emotional circumstances.
Losing a close friend,
Feeling like no one takes you seriously,
Feeling misunderstood and that no one listens to you,
Going to great lengths to help someone you love,
The growing pains of trying to change the way you once viewed something or someone.

Any of these sounding familiar?
They should.

You saw the characters go through it in the game
And you've experienced it in real life.
You may even be experiencing it right now.

As we journey on our own personal epic journeys that span even longer than the hours we spent in Hyrule with Link, Zelda, and the rest, we have experiences similar to those found in Ocarina of Time. And when we come back to it and play it again, even if it's years later, when we see them in the game again, we rediscover them completely and gain a deeper appreciation for the characters onscreen. We say to ourselves: "wow, I totally feel that."

I personally recently found a new, deep understanding of Saria, Link's childhood best friend from the Kokiri Forest of children who never grow up. It was a pretty crazy moment, actually.

It was a moment where, as standing there watching a development in my life unfold, I suddenly thought to myself:

"I am Saria."

The next time I played the game, I was so moved by some of her scenes that it just felt otherworldly.
It felt like magic.
(Can you tell that I like writing?)

This has gotten a little long-winded, so I'll wrap it up.

Ocarina of Time is a lot of things. And there are a lot of reasons to love it.
You can love it because it's an epic adventure,
You can love it because it's colorful,
You can love it because it's challenging,
You can love it because it's retro.

I love it because it is human.

Whether it was intentional or not, when you strip it down to its core,
take away the magic and monsters,
The Legend of Zelda: Ocarina of Time is about a handful of individuals trying to find their place in the world.

God, I love this game...

...

There you go. The final post. A proper end.

Thank you, Nintendo Bible.
You were a cesspool of awkward, poorly written reviews. But you were loved and a lot of love went into you.
You helped me discover a huge part of who I am. And not in the way I would've expected either.

Huh, another circumstance that can be found in Ocarina of Time...


Thank you to everyone who read the stuff on this blog and to those who contributed.

You made a young boy feel special.

Godspeed, Nintendo Bible.

-Elliott

Sunday, November 3, 2013

Fitness that fits!

WII FIT U 7.6


Being the third Wii fit title in the series after Wii fit plus and Wii fit, Wii fit U most of the new game are hit or miss. Many of them require patience. a lot of it. For example, obstacle course was one of my favorite activities of Wii fit plus. When I saw a free moving version of it (in the old version you could only move forward) I thought  it would be awesome... I was wrong... here's why. imagine a NES controller. You only can move in four directions. But you CAN press multiple at once. With your feet... you can't. Thus a lame game is born. A couple games are like this. But luckily not all of them. Like the new dance mini games. Although there many of them I liked just one. I'm sure that people might have different favorites.

With many new features and new activities Wii fit U is sure to please.





Note: You can try Wii fit U for free on the eshop for one month till the end of January.  

Bad combo


  

Thursday, September 12, 2013

Princess Peach officially announced for Super Smash Bros. Wii U and 3DS

Nintendo Recently announced on the official Super Smash Bros. Wii U and 3DS website that Princess Peach will be a playable character in the game. As you can see in the picture below, her art style is slightly different from that of previous games, and she appears to have some new and updated moves. Her dress is also more detailed.
Peach

What other Nintendo characters would you like to see in the next Smash Bros. game? Let us know in the comments!

Elliott

Nintendo holiday 2013 Lineup for Wii U!

The Legend of Zelda The Wind Waker HD: September 20 (Downloadable and bundle) and October 4 (Packaged)  Game Price: 49.99 Bundle Price: 299.99

Wii Party U: October 25 (Bundled with a Wii Remote Plus) Price: 49.99
Super Mario 3D World: November 22 Price: 59.99
Wii Fit U: November 1st Price: TBA
Mario & Sonic at the Shochi 2014 Olympic Winter Games: Holiday Season Price: TBA (Probably 59.99)

(Source: www.nintendo.com)

Tuesday, September 10, 2013

Here is the Super Mario 3D World box art


super_mario_3d_world_boxart_sneak_peak-222x300
This low resolution image of the Super Mario 3D World box art showing all four playable characters in both normal and cat outfits was recently leaked. Fans are interested to see why the Nintendo Network logo is sported at the upper right hand corner of the box because Nintendo did announce that the game would have no online features except miiverse.

Though this box art looks very official, Nintendo has yet to confirm if this is the actual box art or not. But Nintendo has given us an official launch date.

Super Mario 3D World will be released on Nov. 22nd for 59.99.                                               

Elliott


Truly Legendary

OVER ALL RATING 9.6

I have waited roughly a year for Rayman Legends, so my expectations were very high. Rayman Legends did not disappoint with top notch platforming, a humorous personality, hand drawn graphics and a incredible soundtrack. You can find the soundtrack Here. I felt like in Rayman Origins the gibberish talking and goofy personalty carried in the games levels and detracted from the game's fun. In Legends the game's personalty does not take away from its fun. My personal favorite feature of Legends is the platform hero levels, in which the the player must jump, kick, and glide to the music.

 There are so many awesome costumes like stealth Barbara. The underwater stealth world is gorgeous.


 Finally, last but certainly not least... Murphy. This green bottlenose fly who helps Rayman and company on there adventure adds a very nice touch to the game. I feel that Murphy is nice for people who are new to Rayman. The game has a lot of levels, but not too many. The addition of the back to Origins painting is very nice.  Overall, Legends is amazing, but with five players it gets chaotic fast.

Dominic


Sunday, April 14, 2013

Top 20 games we would like to see on Wii U and 3DS! (This was before E3 2013)

1. Minecraft  (Wii U and 3DS)
2. Kid Icarus (Wii U)

3. Medal Of Honor: Airborne (Wii U)

4. Luigi's mansion (Wii U)

5. Star Wars 1313 (Wii U and 3DS)

6. Pokemon X and Y (Wii U)

7. Portal 2 (Wii U and 3DS)
8. A game from Bowser's perspective (Wii U and 3DS)
9. Civilization 6 (Wii U and 3DS)
10. Starfox U (Wii U)
11. Wii Sports U (Wii U)
12. Donkey kong game (Wii U)
13. Star Wars: The Force Unleashed (Wii U)
14. Mario super sluggers (Wii U and 3DS)
15. Madden 14 (Wii U)
16. Metroid  (Wii U and 3DS)
17. Lego lord of the rings (Wii U)
18. A Sonic the hedgehog game (Wii U and 3DS)
19. Pokemon Snap 2 (Wii U and 3DS)
20. A Kirby game (Wii U and 3DS)


What's your list?
Tell us in the comments!

By: Dominic, and starwarsfan24.7


Whoa, Whoa, WHOA! Don't forget about me!

Games I (Elliott) would like to see on the Wii U and 3ds:

1. Rhythm Heaven (Wii U and 3DS)
2. Fire Emblem (Wii U)
3. Mega Man game (Wii U) 
4. Slender game? (Wii U eshop title)
5. Super Mario World remake (Wii U)
6. Heroes of Ruin (Wii U)
7. Trine 3 (Wii U eshop title)
8. The Cave 2 (Wii U eshop title)
9. Nintendogs (Wii U)
10. A game that merges Nintendo protagonists into one game. It could be called something totally awesome like "Band of Heroes" or something... (Wii U)

NOW what do you think? Whats your list?
Tell us in the comments!

Dominic, starwarsfan24.7, and Elliott